2nd Grade Outline
Engrained throughout the course will be class discussions on current events, student interests, technological vocabulary and other supporting subject area material.
Unit 1: 7 classes
Recognize relationships among technologies and the connections with fields of study
a. Nature of technology (creativity & Innovation)
Language Arts, Technology education and Education Technology
1. Designing and making Structures
2. Classroom Poster – Presentation style
3. Technology in our daily lives – Worksheets
Unit 2: 5 classes
Understand the attributes of computers and the design process
b. Design (critical thinking, problem solving, and decision making)
Engineering and Design
1. Ergonomics
2. Terms & Binary Language
3. Components
4. Storing/retrieving info
Unit 3: 5 classes
Recognize cultural and economic effects of technology
c. Citizenship (technology smarts, ethics, society)
Visual and Performing Art
1. Safe Connectivity
2. Computer Culture
3. Social Networking and Blogs
Unit 4: 5 classes
Assess the impact of products and systems
d. Systems (research and information fluency)
Mathematics
1. Class research and design project
2. Collaboration and reusing resources
3. Easily present and display findings
Unit 5: 5 classes
Identify the role of society in the use of technology
e. Culture (communication and collaboration)
Social Studies and World Languages
1. Creativity and Innovation
2. Critical thinking and decision making
3. Fundamentals of technological in society
Unit 6: 5 classes
Understand the effects of technology on the environment
f. Green Environment (resources for a technological world)
Comprehensive Health and Physical Education
1. Elementary Design Loop Introduction
2. People in technology – Inventors: Bendable Straw, Brandock Device, Instant Foods
Unit 7: 5 classes
Trouble shoot, research, and develop elements of invention and innovation in problem solving
g. Future (designed world)
Science
1. Favorite Toy Creativity and Innovation
2. Design Steps Critical thinking and decision making
3. Bridge Building
Recognize relationships among technologies and the connections with fields of study
a. Nature of technology (creativity & Innovation)
Language Arts, Technology education and Education Technology
1. Designing and making Structures
2. Classroom Poster – Presentation style
3. Technology in our daily lives – Worksheets
Unit 2: 5 classes
Understand the attributes of computers and the design process
b. Design (critical thinking, problem solving, and decision making)
Engineering and Design
1. Ergonomics
2. Terms & Binary Language
3. Components
4. Storing/retrieving info
Unit 3: 5 classes
Recognize cultural and economic effects of technology
c. Citizenship (technology smarts, ethics, society)
Visual and Performing Art
1. Safe Connectivity
2. Computer Culture
3. Social Networking and Blogs
Unit 4: 5 classes
Assess the impact of products and systems
d. Systems (research and information fluency)
Mathematics
1. Class research and design project
2. Collaboration and reusing resources
3. Easily present and display findings
Unit 5: 5 classes
Identify the role of society in the use of technology
e. Culture (communication and collaboration)
Social Studies and World Languages
1. Creativity and Innovation
2. Critical thinking and decision making
3. Fundamentals of technological in society
Unit 6: 5 classes
Understand the effects of technology on the environment
f. Green Environment (resources for a technological world)
Comprehensive Health and Physical Education
1. Elementary Design Loop Introduction
2. People in technology – Inventors: Bendable Straw, Brandock Device, Instant Foods
Unit 7: 5 classes
Trouble shoot, research, and develop elements of invention and innovation in problem solving
g. Future (designed world)
Science
1. Favorite Toy Creativity and Innovation
2. Design Steps Critical thinking and decision making
3. Bridge Building