1st Grade Outline:
Engrained throughout the course will be class discussions on current events, student interests, technological vocabulary and other supporting subject area material.
Unit 1: 4 classes
Understand the characteristics and scope of technology
a. Nature of technology (creativity & Innovation)
Language Arts, Technology education and Education Technology
1. Cause and Effect Technology
2. Poster de Technology
3. Computer Foundations
Unit 2: 4 classes
Apply the Design Process
b. Design (critical thinking, problem solving, and decision making)
Science, Engineering and Design
1. Mapping Skills
2. Grocery Store Shapes and sizes
3. Paper Challenge
4. Organize personal booklet
Unit 3: 4 classes
Recognize political and social effects of technology
c. Citizenship (technology smarts, ethics, society)
Science, Visual and Performing Art
1. Safety in Technology
2. Illustrate a Story
3. Lets help our classmates
4. The Old Forge and Cannel Challenge
Unit 4: 4 classes
Use and maintain technological products and systems
d. Systems (research and information fluency)
Mathematics, Comprehensive Health & Physical Education
1. A Technological Society
2. Creativity and Innovation designs
3. Gaming for Critical Thinking Decision Making
Unit 5: 4 classes
Identify the role of society in the use of technology
e. Culture (communication and collaboration)
Social Studies and World Languages
1. Research Design
2. Collaboration and Development
3. Show Design
Understand the characteristics and scope of technology
a. Nature of technology (creativity & Innovation)
Language Arts, Technology education and Education Technology
1. Cause and Effect Technology
2. Poster de Technology
3. Computer Foundations
Unit 2: 4 classes
Apply the Design Process
b. Design (critical thinking, problem solving, and decision making)
Science, Engineering and Design
1. Mapping Skills
2. Grocery Store Shapes and sizes
3. Paper Challenge
4. Organize personal booklet
Unit 3: 4 classes
Recognize political and social effects of technology
c. Citizenship (technology smarts, ethics, society)
Science, Visual and Performing Art
1. Safety in Technology
2. Illustrate a Story
3. Lets help our classmates
4. The Old Forge and Cannel Challenge
Unit 4: 4 classes
Use and maintain technological products and systems
d. Systems (research and information fluency)
Mathematics, Comprehensive Health & Physical Education
1. A Technological Society
2. Creativity and Innovation designs
3. Gaming for Critical Thinking Decision Making
Unit 5: 4 classes
Identify the role of society in the use of technology
e. Culture (communication and collaboration)
Social Studies and World Languages
1. Research Design
2. Collaboration and Development
3. Show Design